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art


Michele Krueger

Computation Arts // Digitale Medien



Bachelor Thesis

University of Bremen


Winter 2012/13

[Unity3D + Game Theory]
Rougly translated, "Discretization in Sandbox Games. Development and evaluation of a prototype." is the title of my final bachelor thesis. It consists of a 80page report concerning abstraction on different dimensions of games and the impact of differences in visual and physical representations on game interaction, as well as a 3D prototype ...


Väri

Bremen

global game
jam 2013

[Processing + 2D Pixel Sprites]
Väri is "Artificial Focus"'s contribution to the 2013 global game jam and expands the traditional tower defense game! By creating colored fields that power each subcolored tower, the player has to combine his ressources to fight through a series of seven mixed waves of cyan, magenta, yellow and black ...


A i l A

University of Bremen


Summer 2012

[Objective C + 2D Pixel Sprites]
Alien Intelligent Lifeform Aila is a small foreign hybrid, stranded off course one day thus finding itself in a new world. Aila needs to learn and adapt to find its way back home, and face the numerous challenges, from every angle. Although Aila can change her biological presence, every new perspective, brings new adventures ...


The Rope

University of Bremen


Summer 2012

[XNA 4.0 + XBox Kinect Technology]
The digitally uncanny, made possible by the digitalization of our homes and lives. To mix augmented and actual realities usually enjoy an image of progress and innovation, for now. "The Rope" tries to invade the relationship we built to our digital environment, to put its realiability on the test...



Wild & Tame

University of Bremen

Fall 2010
Work in progress

[Physical Computing + Game Design]
"Wild & Tame" is a interaction experience with a robotic character. "Tame" is a flexible controller, that can be bent and tilted, which sends its impulses to the roboter, which is otherwise know as the "Wild". Manipulating and stimulating this inner organ creates a out-of-body experience and projects a character on the machine...


Hard Copy

Concordia University Montreal


Fall 2011

[Unity3D Programming + Game Design]
"Hard Copy" puts the player in the shoes of a future scientist, travelling time. This 1st-person-shooter allows to copy materials by pointing & clicking and apply it somewhere else. As the walls change to glass, the floor to rubber or the ceiling to water, the player sets the limits to explore the epochs of a fully interactive 3D world...


Echo

Concordia University Montreal


Fall 2011

[Physical Computing + Processing]
Much like the Earth, the world wide web is far from evenly or steady. "Echo"'s job is to detect activity in the web's foundation, much like a seismograph does for the Earth's surface. While everything seems quiet, social platforms like Facebook versus Twitter for example collide and touch in a rhythmic pattern in a flow of traffic...




Michele Krueger
kruegermic(a)gmail.com
Bremen 2012